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A high priest travels to America with a living mummy to kill those who had desecrated the tomb of an Egyptian princess thirty years earlier. Darkwatch: Curse of the West is a 2005 first-person shooter video game for the PlayStation 2 and Xbox. It was developed by High Moon Studios (formerly Sammy Studios.
Darkwatch - Wikipedia. Darkwatch: Curse of the West is a 2. Play. Station 2 and Xbox.
It was developed by High Moon Studios (formerly Sammy Studios) and published by Capcom in the United States and by Ubisoft in Europe and Australia. The game mixes western, horror and steampunk genres, telling the story of Jericho Cross, an outlawgunfighter in the late 1. American Frontier who has been turned into a vampire and then forcibly recruited by the titular monster- hunting secret organization to fight against supernatural forces. Watch Tomorrow Never Dies Online Hitfix. The gameplay system of Darkwatch is reminiscent of Halo: Combat Evolved. Darkwatch was met with a generally positive critical reception, acclaimed in particular for its relatively unique Weird West setting and artistic merits.
The game was accompanied by an extensive promotional campaign and was planned to be the first installment of a new media franchise, but its sequel got canceled in 2. Gameplay[edit]Darkwatch features a reputation system that affects player's abilities in addition to the player character Jericho's starting, neutral vampiric powers of "Blood Shield" (a regenerating force field similar to the energy shield from Halo), "Vampire Jump" (a double jump that can be aborted at any moment) and "Blood Vision" (a system of heat vision highlighting enemies and objects that also acts as a zoom).[1] Through the game, Jericho is met with multiple choices of a good or evil variety, allowing the player to select morality awarding Jericho new powers, called "Brands", based on the choices he made. This system was compared to the one used in the role- playing video game Star Wars: KOTOR.[2] The good path powers are "Silver Bullet" (making the player's weapons cause more damage), "Fear" (confusing minor enemies), "Mystic Armor" (an extra shield system) and "Vindicator" (bolts of lightning destroying all nearby enemies).[3] The evil powers are "Blood Frenzy" (granting an immunity to damage and extremely powerful melee attacks), "Turn" (turning undead enemies into allies), "Black Shroud" (stealing life force from nearby enemies) and "Soul Stealer" (destroying nearby enemies and stealing their souls).[4] The powers can be activated for a limited time when the HUD's blood bar, which is fueled through collecting souls of the slain enemies, is completely full. Jericho's health is also restored through collecting the souls.[5]During the daylight hours, Jericho's powers are gone, so he has to fight as a normal human, using a wide variety of weaponry, from a Darkwatch's standard- issue 2. Redeemer handgun to a crossbow firing explosive arrows and a rocket launcher, as well as melee combat.[6] In some missions, Jericho can drive a Gatling gun- equipped Coyote Steamwagon vehicle; using it or a horse changes perspective to the third- person view.
During horse- riding rail shooter sequences, Jericho is granted unlimited ammunition and high attack speed, at the cost of only being able to use the Redeemer.[5]Multiplayer[edit]The Xbox version has competitive multiplayer for up to 1. The Play. Station 2 version does not offer any online connectivity and competitive multiplayer is limited to two players (or four players while using an optional multitap device) via split screen gameplay. In multiplayer matches, the players can pick up the "Silver Bullet", "Mystic Armor and "Blood Frenzy" powers as floating power- ups that activate immediately.[5] The game's story mode is also available for split screen cooperative gameplay on the Play.
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Station 2, a feature absent from the Xbox version. In the co- op mode, both players play as a rank- and- file Darkwatch Regulators but cutscenes designed for the single- player mode and featuring Jericho Cross as the main character are left unchanged, causing a number of glaring continuity errors. The game's story (narrated by Peter Jason[7]) follows the exploits of a wantedoutlaw named Jericho Cross and his employment in an ancient vampire- hunting order known as the Darkwatch (hence the game's title). After unwittingly releasing the Darkwatch's greatest enemy, a vampire lord named Lazarus Malkoth, Jericho is conscripted into the Darkwatch as an elite operative.
Jericho, however, is slowly turning into a vampire himself, as a result of being bitten by Lazarus. The game outlines either Jericho's struggle for humanity or his descent into darkness, depending on the player's actions.[5]The game begins in the Arizona Territory in 1.
Jericho attempting to rob a Darkwatch train that is transporting the captured Lazarus Malkoth to the Darkwatch Citadel, a frequently mentioned and often visited location in the game. His actions inadvertently release Lazarus into the West. In a seeming bit of mercy, Lazarus bites Jericho and gives him the curse of the vampire, causing him to slowly turn into one. The game continues with the introduction of Darkwatch agent Cassidy Sharp as well as the appearance of Shadow, Jericho's undead horse whom he fed on and turned in a frenzy after being bitten by Lazarus.[5]As the game progresses, Jericho finally makes his way to the Darkwatch Citadel, where he meets General Clay Cartwright, the current leader of the order.
Cartwright puts him through Torture Maze, the Darkwatch initiation exercise which was designed as a test for Darkwatch Regulators, but Jericho gets a special version specially designed by Cartwright to kill him.[8] When Jericho passes the test anyway, he begins to do missions for the Darkwatch. Missions include tasks ranging from fixing some of the damage he has caused to acquiring Darkwatch equipment, such as the Darklight Prism, a stone that allows vampires within its vicinity to both use their powers and walk in sunlight. On some of his missions Jericho is accompanied by other Darkwatch forces including his new partner, a sultry and vicious temptress named Tala.
Eventually, during their night of passion, Tala lures him to bite her and inherits some portion of his power, transforming herself into a half- vampire creature similar to him.[9] She then betrays the Darkwatch from within, allowing hordes of the undead to invade its headquarters.[5]A final showdown ensues with Lazarus, in which Jericho arises victorious, and a choice is given for him to side with either Cassidy or Tala. Either Jericho rids the West of the Curse of Lazarus, or he becomes the Curse; the player's choice determines how the game ends.
If the character were to choose the good option, then the final fight will be against the vampiric Tala; if the player chooses to take Lazarus' curse for himself, then he must fight the ghost of Cassidy. The bad ending shows the now- monstrous Jericho killing Tala and riding into the night, while the good ending shows Cassidy's soul being released.[5]Characters[edit]Jericho Cross (voiced by Christopher Corey Smith[7]): The protagonist of the game, a jaded American Civil War deserter and drifter[1. During his "one last job", he releases Lazarus Malkoth from his prison in a failed attempt to steal the contents. While dueling with Lazarus, Jericho gets bitten and infected by the vampire curse. His already deadly skills are enhanced by his vampire powers that afford him superhuman strength, increased endurance, enhanced agility, and heightened senses, in the form of the bioluminescent red orb that regenerated from his empty eye socket.[8] Shadow is Jericho's demonic horse that appears at his beckon. According to the developers, they created "deep psychological profiles of every character in the game" with "hope that Jericho's character arc — as this desperate lone wolf that's robbing trains with a subconscious death wish — makes a believable transition into this half- vampire hybrid gunslinger and will ultimately envelop the player in his destiny: which is a guy that can be either a hero or a terror.
Basically, we just want people to care about this character and what happens to him — and I can't think of a first- person shooter that's really made us do that yet."[1.